![]() There’s a mortar that you can choose where it will constantly shoot. ![]() There’s a helicopter that follows your mouse cursor until you set it to chase down bloons independently. There’s the sniper, who can shoot at bloons from anywhere as long as they have line of sight, which means that those stage decorations actually matter. There are two units that can only be placed in water, making them really situational. The military monkeys are weirder, working off of a bunch of unusual mechanics. Sure, they’re all 3D now, but I recognize them. The primary monkey towers are basically the classics. There are multiple types of monkey towers to place: primary, military, magic and support. While the first batch of levels are basic, later ones introduce multiple paths for bloons to travel, ways for bloons to hide, limited placement areas, etc, so you’ll have to think more about your tower placement beyond just clustering them near an obvious choke point and hoping for the best. As expected of a tower defense game, you have to make sure as little bloons as possible gets to the exit. Popping a bloon layer earns you a dollar, which doesn’t sound like much, but it really adds up with the sheer amount of stuff thrown at you in the late game. This sixth game is a huge upgrade for the series and its formula, changing doofy flash monkeys to cute 3D models who are fighting bloons with a host of new mechanics – for better or for worse.Įach stage has three difficulties, which affects the cost of towers and how many waves of enemies you have to fight through. In these games, you’re placing down dart-throwing monkeys and other adjacent entities to repel ballo – excuse me, bloon, invasions. The Bloons Tower Defense games are made by Ninja Kiwi. Today, I’m looking at the successor to a certain tower defense series that you may or may not have played. However, I’m not looking at either of them today. Personally, for me, I was really into the Epic Battle Fantasy series by kupogames, even though there’s some things in it that I’m iffy on nowadays. Super Meat Boy/Binding of Isaac creator Edmund McMillen got his start in flash. For some creators and franchises, flash games were their first big break.
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